这篇文章多少字?我要准确的,If you’re a book lover,shooting a gun and *wielding a sword to do mindless killing in a video game may not be your sort of entertainment.But if a video game can give you the same experience as reading a story,w

来源:学生作业帮助网 编辑:作业帮 时间:2024/05/09 02:43:32
这篇文章多少字?我要准确的,If you’re a book lover,shooting a gun and *wielding a sword to do mindless killing in a video game may not be your sort of entertainment.But if a video game can give you the same experience as reading a story,w

这篇文章多少字?我要准确的,If you’re a book lover,shooting a gun and *wielding a sword to do mindless killing in a video game may not be your sort of entertainment.But if a video game can give you the same experience as reading a story,w
这篇文章多少字?
我要准确的,
If you’re a book lover,shooting a gun and *wielding a sword to do mindless killing in a video game may not be your sort of entertainment.But if a video game can give you the same experience as reading a story,would you be equally hooked?
Gone Home was one of the most acclaimed video games of 2013.Created by The Fullbright Company,the “story exploration” game lets you play 21-year-old Kaitlin Greenbriar who has returned from a one-year trip to Europe to the new home her parents and sister recently moved into.But instead of a big family welcome,she arrives to an empty house and a mysterious note taped to the door.
The story *unfolds as Kaitlin picks up *scraps of paper,notes,letters and photos *littering the house.Sam,Kaitlin’s younger sister,is really the center of the story.She tells the story of the game by narrating a series of diary entries in voice-over.
Steve Mullis,tech writer for the NPR,played the game and is deeply impressed.Through these storytelling elements the player learns a lot about the Greenbriar family and what’s going on in their lives.But Mullis says the game “also respects the player,much as a really great book respects the intelligent reader,in that it lets you put a lot of the pieces of the Greenbriar puzzle together for yourself and form many of your own conclusions”.
Mullis calls the game a piece of interactive short fiction that “*weaves its touching story with such *deft and narrative grace that it is hard not to be sucked in immediately”.
The relationship between literature and video games is close.Players in video games experience and respond to a *scenario much like readers do to a literary text.Michael Abbott,who teaches theater at Wabash College in the US,explains in an interview with the BBC that games “can truly do something that no other storytelling can do — they put us in a situation where we’re both the audience and the playwright”.
Gone Home is not the only game that uses literary tricks to hook its players.The Walking Dead,based on the popular US TV series,is another game with a complicated storyline.And like in a good novel,characters in the game are confronted with tough moral choices.Players have to decide,for example,whether a character should abandon another to die.
But Gone Home is unique in that there are no monsters to kill or cars to race.It is heavily text-based.Not a game for those who love action,it nevertheless opens a new frontier for video games.It shows that video games can no longer be simply labeled — they can be intense and *adrenaline-*inducing as well as *subtle and intellectual.

这篇文章多少字?我要准确的,If you’re a book lover,shooting a gun and *wielding a sword to do mindless killing in a video game may not be your sort of entertainment.But if a video game can give you the same experience as reading a story,w
应该是738字···
翻译:
如果你是一个爱书之人,射击,挥舞着一把剑在视频游戏做无谓的杀戮可能不是你的娱乐.但是,如果一个视频游戏能给你读一个故事一样的经历,你会同样着迷?回家是一个2013的最受欢迎的视频游戏.由傅尔布莱特公司创建的,“故事”的探索游戏让你玩21岁kaitlin Greenbriar谁已经从一个为期一年的欧洲之旅的新家,她的父母和妹妹最近搬进了回来.而是一个大家庭的欢迎,她来到一间空房子里,一个神秘的纸条门.故事*展现kaitlin拿起*纸屑,笔记,照片和信件*乱抛垃圾的房子.山姆,你的妹妹,真的是故事的中心.她讲述游戏故事的叙事voice-over.steve由一系列的日记,对NPR技术作家,玩游戏,给我留下了深刻的印象.通过这些故事元素的玩家了解很多关于我们的家庭和他们的生活发生了什么.但是他说游戏“尊重球员,就像一个真正伟大的书方面的智能阅读器,让你把很多的碎片拼在一起我们为自己和许多自己的结论”.他呼吁游戏一张互动的短篇小说“*编织的感人的故事,这样的*灵巧和叙事的恩典,很难不被立即”.文学和视频游戏之间的关系密切.在视频游戏经验的玩家和应对*情景就像读者对文学文本.迈克尔雅培,任教于美国迪堡大学戏剧,说明在一个与英国广播公司游戏”才能真正做一些事情,没有其他的故事可以做采访,他们把我们在一种情况下,我们都是观众和编剧”.回家是不是唯一的游戏使用的文学技巧,钩它的球员.行尸走肉,基于流行的美国电视剧,是另一个游戏,一个复杂的故事情节.像一个好的小说,在游戏中的人物都面临着艰难的道德选择.玩家必须决定,例如,一个字符是否应该放弃另一死.但回家是独特的,有没有怪物杀死或汽车比赛.这是严重的文本.对于那些谁爱的行动不是一个游戏,但它开辟了一个新的领域为视频游戏.结果表明,视频游戏也不再是简单的标记-他们可以强烈和肾上腺素-诱导以及*微妙和知识.

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